This is where we’re going to configure your gamepad to work with RetroArch. In Input => Port 1 Controls, Device Index is set to "Disabled" and I cannot change it to anything else. Press J to jump to the feed. Hi guys. In Retroarch, the controller driver is set to "xinput". Core Controls Remapping alters how the core receives input rather than how the gamepad is coded, for example you can tell an individual core to switch button A and B on the RetroPad for gameplay, but you can still use "A" to select in the RetroArch menu and "B" to go back. RetroArch is a frontend for emulators, game engines and media players. Input Drivers: As of September 2017, there is only one RetroArch input driver for Linux with support for multi-mouse: udev. If you’d like to have a few different saves on the go, you can change the current save slot as well. I know that Device Index should be set to "XInput Controller" for it to work, but that's not even possible for me to do. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. Then, go down to “User 1 Device Index” and select the controller you’re actually using. Settings are also unified so configuration is done once and for all. I have a classic controller set as port 2, I go into port 1 and change the “device index” to classic controller... And none of the buttons work. My keyboard is set as the Device Index for User 1. You’ll see the option to save and load your state. 52.3k. For User 2, there's my PS3 controller (which I want to use), also without an option to change it. Configuring RetroArch emulators for mouse-like device use. 2 You may have to do this every time you restart the driver application. Determining mice index numbers. It enables you to run classic games on a wide range of computers and consoles through its slick graphical interface. # E.g. From this point I can’t even switch the “device index” back to the Gamepad, the only thing that works is pressing on the triggers/shoulders to reset retroarch on the Gamepad. But the device for User 2 will only allow to skip cutscenes in games and not actually control them. Press question mark to learn the rest of the keyboard shortcuts ... /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. I usually just connect a keyboard, enter RetroArch, connect my controller and change the Device Index to the correct device. There's completely no option to change it to something else. Remapping controls for individual cores or content¶. The 'device index' is the order number assigned by RetroArch for the controller, from list of the controllers detected. Under Device Type, hit your right arrow so that you get RetroPad w/ Analog. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. I have to change it to get my Xbox one controller working Thanks. Go back to RetroArch and head to Settings ⇒ Input ⇒ Port 1 Input Binds. You can change the device index associated with a player from the Controls menu in … You may have changed the Device Index as well as the Device Type, so instead of "XBOX 360 Controller (#1)" it may say "port 0 (#1)" or something similar. Make sure that your RetroArch input driver is set to udev; Start a RetroArch emulator with the option --verbose to Whichever on causes the cursor in the square to move is the number you want to remember. # input_player8_joypad_index = 7 # Input device buttons. I have two snes controllers plugged in, and no xinput controllers plugged in. Device Index is disabled in Windows 1.90. Happily RetroArch makes it easy to save and load states, which lets you carry on playing from precisely where you left off. To use this feature, launch the RGUI during gameplay. Post setup guides, questions and news here! 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