Hammers of Moradin: The Hammers of Moradin were an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. Moradin charged his followers with the task of wiping out the kingdoms of orcs and wiping out the followers of Gruumsh. . Moradin His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. This benefit functions like the shadow walk spell (caster level equals hammer of Moradin's divine caster level), except that rather than traveling along the edge of the Shadow Plane, the character travels along the edge of the Elemental Plane of Earth. A Character that uses of the arm gains +2 Strength and +2 Dexterity.The arm also grants a +2 Deflection bonus to Armor Class.Gloves, gauntlets, bracers, bracelets and rings can be worn and still function normally on this arm. God of Dwarvenkind, Father Stone, the Hammer of the Gods, the Soul-Forger, Lord of the Forge. [2], They were particularly skilled at killing the dwarves' natural racial enemies and could improve their weapons with a number of different bane enhancements. It was Moradin’s hammer. Thus, his bonus on damage rolls with this weapon equals 1-1/2 times his Strength bonus when he wields it in one hand and twice his Strength bonus when he wields it in two hands. Favored deity This ability may be used once per day, and the effect lasts a number of rounds equal to the hammer of Moradin's Charisma modifier. Hammers of Moradin The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. . The Allhammer is patron of craftsmen, blacksmiths, forgemasters, artisans, and miners, granting inspiration where respect and prayer are given. 58 2–10: The Hathran. Moradin is a stern male dwarf twenty feet in height. To use this ability, the hammer of Moradin makes a normal attack roll. Race Moradin inspiró invenciones enanos y buscó constantemente para mejorar su raza, el fomento de su buen carácter, la inteligencia, y la existencia armoniosa con otras buenas razas mientras luchan contra su orgullo y tendencias aislacionistas. He forged the world that we all live in. His damage reduction increases to 4/— at 6th level, and to 6/— at 9th level. Moradin es el dios patrón de los Enanos y lider del Morndinsamman.Un juez severo pero justo, que era la fuerza y la fuerza de voluntad encarnada. . Deepscouts Citadel Adbar, Luruar Power Throw (Su): At 9th level, the hammer of Moradin can hurl his warhammer with such force that it plows on past creatures struck by it. I would agree that a Cleric entry would be better if the class in any way advanced spellcasting. Called the Hammers of Moradin, they serve as Citadel Adbar's rallying point against the incursion of dark creatures that haunt the North. They were particularly skilled at killing the dwarves' natural racial enemies and could improve their weapons with a number of different baneenhancements. . . Blood of iron. If the Attack hits, the Hammer unleashes a Thunderclap audible out … A Hammer of Moradin had a number of unique abilities, which improved the more experienced they had serving within the order. The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan[citation needed]. . He was stripped of his rank, title and most of his blessings. . . Inhaltsverzeichnis[Anzeigen] Die Gottheit Er ist ein Gott aus dem Pantheon der Zwerge. Level 5 Spell: Contagion. . The Hammers of Moradin were an order of dwarven warrior-priests, dedicated to Moradin, who served as the aggressive defenders of Citadel Adbar. 62 2–12: The Justiciar of Tyr. If they truly atoned for their actions, they would regain their abilities.[5]. Far Shot (Ex): At 4th level, the hammer of Moradin gains the benefit of the Far Shot feat when throwing his warhammer. The holy day of The Allhammer is Deep Solace, and is celebrated on the 18th day of Unndilar. . An elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids. He has a flowing beard that reaches his knees. Moradins Hand: A Hammer of Moradin can call forth the power of their Deity, infusing the forged weapons of all allies in a 50 foot radius with a +1 to hit and damage for 1 round (ten melee rounds) once per day. Signs & Portents: Most of Moradin’s omens involve some form of weapon, tool (most often the hammer or the anvil), or fire. They must tithe 4/8ths of their income and spend at least half of their time in direct service of the Temple. Menu Menu. [1] As of the Year of Wild Magic, 1372 DR, King Harbromm commanded 27 Hammers of Moradin, along with Citadel Adbar's other defenders. The class is really fun. Hammers of Moradin - This Supplement Contains A new dwarven faction (Hammers of Moradin) A new factional feat (Warhammer Throw) 3 new Dwar . Dwarves from all walks of life follow him. Every Paladin Oath in 5e has a range of 10ft, and the it gets upgraded to 30ft at level 18. . Feats: Weapon Focus (Warhammer)--prereq Iron Will--prereq Divine Vigor--from Complete Warrior, spend a turn undead for +2hp/level and +10 ft. of speed for a number of min. Alignment: Lawful Good Overview: Amongst the good-aligned gods exists the triumvirate of Bahamut, Pelor, and Moradin.Together, these three gods represent some of the best and brightest ideals to which mortals and gods alike should aspire. The hammers of Moradin after sparing the life of an orcish child after a battle. He demands these behaviors of his followers: Meet adversity with stoicism and tenacity. Dwarves from all walks of life follow him. This increase stacks with any other bonuses attributed to the weapons to a maximum of +5. . Weapon Focus Thus, a hammer of Moradin striking a creature wearing a breastplate gains a +5 bonus on his damage roll. . Other 3e He is usually fighting threats or helping in the building of new settlements for the dwarves. [6], The Hammers drew in paladins, clerics and other divine spellcasters from around the Spine of the World who venerated the Soul Forger. Thunder Strike (Ex): When the hammer of Moradin reaches 8th level, his blows are so mighty that armor not only offers little protection from them, but it also acts as a conduit for the force of the blow, causing his opponent even more pain. Hammers of Moradin. The regular army, known as the Iron Guard, defends the city capably, but the Hammers actively strike out against the monsters farther afield, bringing the righteous fury of the Soul Forger to their enemies' very doorsteps. . Hammers are probably the second or third best weapon in D&D, depending on what you think about axes. . . Hammer Return (Su): When the hammer of Moradin reaches 2nd level, any warhammer he throws gains the returning special ability. Weight: 0.5 lb. He is married to Berronar Truesilver, and counts Gruumsh and Maglubiyetamong his most fierce foes. Bones of the Earth (Sp): When the hammer of Moradin reaches 10th level, he gains a powerful blessing from Moradin himself. 64 2–13: The Monk of the Long Death. Normalize the aura feature. Hammers of Moradin. Aura of Courage (Su): Beginning at 1st level, the hammer of Moradin gains an aura of courage that functions like the paladin ability of the same name. This ability may be used once per day, and the effect lasts a number of rounds equal to the hammer of Moradin's Charisma modifier. Arm of Moradin (God of The Dwarves): This artificial arm made of Adamantine replaces a arm that has been lost. Damage Reduction (Ex): At 3rd level, the hammer of Moradin gains damage reduction 2/—. [2], The most experienced Hammers of Moradin were personally blessed by the dwarven deity, allowing them to travel through stone by means of the Elemental Plane of Earth. This increase stacks with any other bonuses attributed to the weapons to a maximum of +5. Race: Moradin Dungeons & Dragons … Both the origin and destination points must be within 5 feet of solid, natural stone. The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan [citation needed]. He regains his abilities and advancement potential if he atones for his actions (see the atonement spell on page 201 of the Player's Handbook). Moradin Titel Der SeelenschmiedZwergenvater Einflußsphäre Zwerge Art Höhere Gottheit Heimatebene Zwergenheim Gesinnung RG Rechtschaffen Gut Symbol Moradin ist der Erschaffer aller Zwerge. . . . Iron Will . . . What mount do you use for … At all times they must work towards furthering the cause of Moradin. Stalwart (Su): Hammers of Moradin are renowned for their ability to stand strong in the face of a hail of arrows, or wade into a throng of shrieking goblins and emerge untouched. Membership[1] Class Statistics Moradin's clerics, known as Sonnlinor, were usually drawn from family lines, like most dwarven occupations; they wore earthy colors, with chain mail and silvered helms. The only major sect of note to Moradin distinct from the traditional priesthood is that of the "Justice Hammer", as usually rendered in Common. Base ofoperations . Weapon and Armor Proficiency: Hammers of Moradin are proficient with all simple and martial weapons, with all types of armor, and with shields. Requirements (warhammer). And with these magic hammers from D&D past, your future is nails. Hammers of Moradin – The Hammers of Moradin were an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The very hammer Moradin himself used to forge the Dwarven race from the Earth and defeat the Orcish god of war in combat. His large, glowing war hammer is named Soulhammer. Als solcher verteidigt er seine "Schützlinge" um jeden Preis. (Player's Guide to Faerûn variant, p. 56). Moradin, The Allhammer (or All-Hammer) is the lawful good deity of craft, creation, family, and legacy. There is a god for just about everything in D&D. Spears, of course, reign supreme, but hammers … Their favored weapon is the war hammer. He created the first dwarves out of earthen materials and tutored them in dwarven ways. In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. His clerics are usually drawn from family lines, like most dwarven occupations. He is wearing a brown robe with a gold trim, with a thick leather belt with a large gold buckle engraved with the symbol of a hammer and an anvil. Game background Title(s) Soul Forger, Dwarffather, the All Father, the Creator Home plane Dwarfhome (Forgotten Realms)/Celestia, the Radiant Throne (4th edition) Power level Greater Alignment Lawful Good Por The hammer was bestowed upon the Dwarves by Moradin to assist them in times of dire need. Resounded deafening both Beroiin and the Creator, Those dwarves who betrayed either Citadel Adbar 's point. 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